Flame - Subscription - Government License
|
Why Flame?
Work at the speed of 2D compositing—with 3D VFXFlame enables you to exceed client demands faster, whether it’s bringing a massive CG monster to the streets of NYC or adding digital makeup to the world’s next big music star. |
|
Discover unique ways to isolate and modify objectsExtract mattes of the human body, head, and face with AI-powered tools for color adjustment, relighting, and beauty work. Isolate skies and salient objects quickly for grading and VFX jobs. |
|
Create in a simple, task-based environmentEdit, composite, and color correct in one environment, without toggling between software. |
Features
Machine learning
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Human face extraction Extract mattes using machine learning with a new human-face region Semantic keyer. |
Semantic keyer for sky extraction Isolate skies with a single click to remove clouds, add treatments to sky backgrounds, and more. |
Human body and head extraction Isolate human bodies and heads for fast, iterative color grading and light FX treatments on shots. |
|
AI-powered salient keyer Identify and provide a matte for the most obvious object within a bounding box using object recognition tools. |
Z-depth map generator Machine learning for live-action, scene-depth reclamation. Color correct and apply effects based on camera distance. |
Human face normal map generator Use machine learning to generate 3D surface-orientation bump maps for color adjustment, relighting, and retouching. |
3D compositing and VFX
|
||
|
Next-generation automatic Camera motion MatchMove solver Enhanced Camera solver based on SFM (Structure from Motion) and Visual SLAM, with machine learning object detection. |
3D selective motion vector mode Feed CG-rendered or analyzed motion vectors directly into 3D selectives to combine with masks. |
3D compositing (Action) Combines the interactive speed of traditional 2D compositing and powerful 3D visual effects. |
|
PhysicalDefocus Try the GPU-accelerated rack defocus effect for Image, Action, and Batch. |
Cryptomatte render pass support Crypto object, asset, and materials are available in Flame and Flare without having to request re-rendering. |
Color grading and finishing
|
![]() |
|
|
Robust integrated finishing core toolset Apply color and effects in an integrated environment. Connects to Tangent colorist control panels. |
MasterGrade: Creative color tool Provides modes optimized to grade the 3 types of color spaces: video, logarithmic, and scene-linear. |
The Explorer Save and recall color grading and FX work in the Explorer, a dedicated grade bin and reference comparison area. |
More Features
- NDI video preview streaming - Remotely present high-quality content with Fullscreen Video over IP to any NDI receiver or webcasting “studio” software.
- Dolby Vision HDR authoring and display workflow - Import, author, display, and export Dolby Vision HDR animatable metadata.
- Refraction - 3D objects can refract real-world material, distorting background objects based on surface material characteristics.
- Creative FX for the Image node - Use A2Beauty and Washer Matchbox tools for beauty work and clean up, and Physical Glare for camera lens effects.
- Conform - Create multilayer timelines faster. Use advanced conforming and troubleshooting tools in a single task-based area.
- Effects tab: Task-based environment - Apply the shot-to-shot navigation principles of a color grading tool using a wide array of effects.
- Image Timeline FX and Batch node - An integrated toolset for color, beauty work, production fix-it tasks, or freeform creative treatments on any image.
- Editorial timeline - Oversee projects, create consistent looks, and correctly match graded and 3D VFX shots to editorial intention.
- Automatic background reactor - Automatic cache on playback is available when using Linux Flame, making creative look dev tasks faster.
- Media management - Support for additional formats and enhanced sharing and handling help you better manage your media.
- Matchbox API - Use GPU-accelerated GLSL shaders to solve challenges in Action’s 3D compositing environment.
- Action: Projection tracking - Turn a projection into a UV set for geometry.
- Pybox - Use a scriptable handler to process your images via external renderers.
- Connected Conform smart merge - Merge new editorial cuts dynamically with work-in-progress shots late in a project.
- Modern color management - Track color space data on a per-clip basis, from source to screen. Includes ability to lock exported color policies.
- Python API - Drive the Batch environment using scriptable commands.
- Batch Paint animation - Adjust strokes using a multifunction edit box, animate them, or limit them with user-definable frame ranges.
- Batch Paint editing - Individually edit paint strokes in the Paint node for a seamless look with 16-bit floating-point depth support.
- Connected Conform workflow - A unified media management approach to share, sort, and sync media across multiple sequences.
- GMask Tracer - Create sophisticated composites using a lightweight, spline-based shape tool with integrated chroma-keying tools.
- Scopes: HDR waveform monitoring - Enhanced signal monitoring for HDR and WCG ranges. Colorspace tagging informs the scopes view.
- Planar tracking - Expertly and easily track perspective changes with the versatile, high-performing Planar Tracker.
- Shotgun integration - Access the power of the Shotgun review and production tracking toolset.
- Node-based compositing (Batch) - Batch integrates with the timeline and desktop to combine 2D and 3D elements iteratively.
- Effects environments: Groups - Filter shots and make comparisons and adjustments with this visual organizational structure.
- Effects environments: Layouts - Customize layouts by setting viewports, storyboard, media panel, timeline effects pipeline, and more.
Compare
Which Flame product is right for you?
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At a glance |
Tools for fast and interactive visual effects finishing and 3D compositing. |
A fully compatible creative assistant station for Flame in collaborative VFX workflows. |
A timeline-centric, fully compatible assistant station for Flame. |
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Main Areas |
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MediaHub tab |
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Conform tab |
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Timeline tab |
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Batch tab |
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Effects tab |
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Complete Tools tab |
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Limited Tools tab |
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Main Components |
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GPU debayering |
✔ |
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Video I/O |
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Archiving |
✔ |
✔ |
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Broadcast monitoring |
✔ |
✔ |
✔ |
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Shotgun integration |
✔ |
✔ |
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Connected Conform workflow |
✔ |
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✔ |
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Wire |
✔ |
✔ |
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Top areas views |
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Freeform |
✔ |
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Desktop reels |
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Player |
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Source sequence |
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Triptych |
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Trim view |
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Full-screen |
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Media panel |
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Desktop |
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Libraries |
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Shared libraries |
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List view |
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Tiles view |
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Dual-panel view |
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Dual-monitor setup |
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Batch and Batch FX nodes |
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Image |
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Pybox |
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3D blur |
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Distort |
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Exposure |
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Gmask tracer |
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Keyer 3D |
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Lens distort |
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Motion convert |
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Substance noise |
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Substance splatter |
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Action tabs |
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All nodes |
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Matchbox |
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Lightbox |
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Objects |
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Surface |
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Maps |
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Relighting |
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Action nodes |
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Matchbox and Lightbox |
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Motion vectors map |
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Object ID map |
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Selective |
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Z-depth map |
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3D shape |
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Atomize |
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Deform mesh |
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Emissive map |
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Camera - fog/depth of field |
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GMask |
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GMask ellipse |
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GMask plane |
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Gmask rectangle |
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IBL |
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Import – Gmask |
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Import - SVG file |
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Normal map |
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Parallax map |
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Particle Animator |
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Particle Bouncer |
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Particle Generator |
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PBS Map |
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Perspective Surface |
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Planar Tracking |
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Position Map |
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Presets – Particles |
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Projector |
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Replica |
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Shader |
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Specular Map |
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Substance Materialize |
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Substance PBR |
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Substance Texture |
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UV map |
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Action outputs |
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3D motion |
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Albedo |
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Ambient occlusion |
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Background |
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Comp |
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Emissive |
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Gmask |
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Lens flare |
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Matte |
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Media matte |
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Motion vectors |
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Normals |
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Object ID |
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Occluder |
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Position |
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Projector matte |
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Reflection |
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Roughness |
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Shadows |
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Specular |
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UV |
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Z-Depth |
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Z-Depth HQ |
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Matchbox shaders |
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A2 beauty |
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Action lens flare selective |
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Blur 3D selective |
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Chromatic aberration 3D selective |
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Color correct 3D selective |
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Convolve |
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Dots 3D selective |
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Fog 3D selective |
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Exposure 3D selective |
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Glow 3D selective |
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Lens bokeh |
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Lens dirt |
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Lens optic |
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Lens refraction |
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Lens spatial |
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Light wrap |
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Light wrap selective |
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Light wrap 3D selective |
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Physical bokeh SFX |
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Physical bokeh 3D selective |
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Physical glare |
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Rays 3D selective |
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Ripple 3D selective |
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Stingray ambient occlusion |
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Stingray ambient occlusion SFX |
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Stingray bloom |
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Stingray bloom SFX |
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Stingray depth of field |
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Stingray depth of field SFX |
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Stingray lens effects |
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Stingray lens effects SFX |
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Stingray motion blur |
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Stingray motion blur SFX |
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Stingray reflections |
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Stingray reflections SFX |
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Twirl 3D selective |
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Washer |
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Linux-only features |
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DNxHD compressed intermediates |
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Background reactor |
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Unlimited hardware anti-aliasing |
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Dolby Vision |
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Dolby Vision |
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Explorer |
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Timeline FX |
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References |
✔ |
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Filtering |
✔ |
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Trial Download
Flame Trial Software Download
Download and test Flame before you make your purchasing decision.
Original: $4,955.00
-70%$4,955.00
$1,486.50
Description
|
Why Flame?
Work at the speed of 2D compositing—with 3D VFXFlame enables you to exceed client demands faster, whether it’s bringing a massive CG monster to the streets of NYC or adding digital makeup to the world’s next big music star. |
|
Discover unique ways to isolate and modify objectsExtract mattes of the human body, head, and face with AI-powered tools for color adjustment, relighting, and beauty work. Isolate skies and salient objects quickly for grading and VFX jobs. |
|
Create in a simple, task-based environmentEdit, composite, and color correct in one environment, without toggling between software. |
Features
Machine learning
![]() |
||
|
Human face extraction Extract mattes using machine learning with a new human-face region Semantic keyer. |
Semantic keyer for sky extraction Isolate skies with a single click to remove clouds, add treatments to sky backgrounds, and more. |
Human body and head extraction Isolate human bodies and heads for fast, iterative color grading and light FX treatments on shots. |
|
AI-powered salient keyer Identify and provide a matte for the most obvious object within a bounding box using object recognition tools. |
Z-depth map generator Machine learning for live-action, scene-depth reclamation. Color correct and apply effects based on camera distance. |
Human face normal map generator Use machine learning to generate 3D surface-orientation bump maps for color adjustment, relighting, and retouching. |
3D compositing and VFX
|
||
|
Next-generation automatic Camera motion MatchMove solver Enhanced Camera solver based on SFM (Structure from Motion) and Visual SLAM, with machine learning object detection. |
3D selective motion vector mode Feed CG-rendered or analyzed motion vectors directly into 3D selectives to combine with masks. |
3D compositing (Action) Combines the interactive speed of traditional 2D compositing and powerful 3D visual effects. |
|
PhysicalDefocus Try the GPU-accelerated rack defocus effect for Image, Action, and Batch. |
Cryptomatte render pass support Crypto object, asset, and materials are available in Flame and Flare without having to request re-rendering. |
Color grading and finishing
|
![]() |
|
|
Robust integrated finishing core toolset Apply color and effects in an integrated environment. Connects to Tangent colorist control panels. |
MasterGrade: Creative color tool Provides modes optimized to grade the 3 types of color spaces: video, logarithmic, and scene-linear. |
The Explorer Save and recall color grading and FX work in the Explorer, a dedicated grade bin and reference comparison area. |
More Features
- NDI video preview streaming - Remotely present high-quality content with Fullscreen Video over IP to any NDI receiver or webcasting “studio” software.
- Dolby Vision HDR authoring and display workflow - Import, author, display, and export Dolby Vision HDR animatable metadata.
- Refraction - 3D objects can refract real-world material, distorting background objects based on surface material characteristics.
- Creative FX for the Image node - Use A2Beauty and Washer Matchbox tools for beauty work and clean up, and Physical Glare for camera lens effects.
- Conform - Create multilayer timelines faster. Use advanced conforming and troubleshooting tools in a single task-based area.
- Effects tab: Task-based environment - Apply the shot-to-shot navigation principles of a color grading tool using a wide array of effects.
- Image Timeline FX and Batch node - An integrated toolset for color, beauty work, production fix-it tasks, or freeform creative treatments on any image.
- Editorial timeline - Oversee projects, create consistent looks, and correctly match graded and 3D VFX shots to editorial intention.
- Automatic background reactor - Automatic cache on playback is available when using Linux Flame, making creative look dev tasks faster.
- Media management - Support for additional formats and enhanced sharing and handling help you better manage your media.
- Matchbox API - Use GPU-accelerated GLSL shaders to solve challenges in Action’s 3D compositing environment.
- Action: Projection tracking - Turn a projection into a UV set for geometry.
- Pybox - Use a scriptable handler to process your images via external renderers.
- Connected Conform smart merge - Merge new editorial cuts dynamically with work-in-progress shots late in a project.
- Modern color management - Track color space data on a per-clip basis, from source to screen. Includes ability to lock exported color policies.
- Python API - Drive the Batch environment using scriptable commands.
- Batch Paint animation - Adjust strokes using a multifunction edit box, animate them, or limit them with user-definable frame ranges.
- Batch Paint editing - Individually edit paint strokes in the Paint node for a seamless look with 16-bit floating-point depth support.
- Connected Conform workflow - A unified media management approach to share, sort, and sync media across multiple sequences.
- GMask Tracer - Create sophisticated composites using a lightweight, spline-based shape tool with integrated chroma-keying tools.
- Scopes: HDR waveform monitoring - Enhanced signal monitoring for HDR and WCG ranges. Colorspace tagging informs the scopes view.
- Planar tracking - Expertly and easily track perspective changes with the versatile, high-performing Planar Tracker.
- Shotgun integration - Access the power of the Shotgun review and production tracking toolset.
- Node-based compositing (Batch) - Batch integrates with the timeline and desktop to combine 2D and 3D elements iteratively.
- Effects environments: Groups - Filter shots and make comparisons and adjustments with this visual organizational structure.
- Effects environments: Layouts - Customize layouts by setting viewports, storyboard, media panel, timeline effects pipeline, and more.
Compare
Which Flame product is right for you?
|
|
|||
|
At a glance |
Tools for fast and interactive visual effects finishing and 3D compositing. |
A fully compatible creative assistant station for Flame in collaborative VFX workflows. |
A timeline-centric, fully compatible assistant station for Flame. |
|
Main Areas |
|
|
|
|
MediaHub tab |
✔ |
✔ |
✔ |
|
Conform tab |
✔ |
|
✔ |
|
Timeline tab |
✔ |
✔ |
✔ |
|
Batch tab |
✔ |
✔ |
|
|
Effects tab |
✔ |
✔ |
✔ |
|
Complete Tools tab |
✔ |
|
|
|
Limited Tools tab |
|
|
✔ |
|
Main Components |
|
|
|
|
GPU debayering |
✔ |
✔ |
✔ |
|
Video I/O |
✔ |
|
✔ |
|
Archiving |
✔ |
✔ |
✔ |
|
Broadcast monitoring |
✔ |
✔ |
✔ |
|
Shotgun integration |
✔ |
✔ |
✔ |
|
Connected Conform workflow |
✔ |
|
✔ |
|
Wire |
✔ |
✔ |
✔ |
|
Top areas views |
|
|
|
|
Freeform |
✔ |
|
✔ |
|
Desktop reels |
✔ |
|
|
|
Player |
✔ |
✔ |
✔ |
|
Source sequence |
✔ |
|
✔ |
|
Triptych |
✔ |
|
✔ |
|
Trim view |
✔ |
|
✔ |
|
Full-screen |
✔ |
✔ |
✔ |
|
Media panel |
|
|
|
|
Desktop |
✔ |
✔ |
✔ |
|
Libraries |
✔ |
✔ |
✔ |
|
Shared libraries |
✔ |
✔ |
✔ |
|
List view |
✔ |
✔ |
✔ |
|
Tiles view |
✔ |
✔ |
✔ |
|
Dual-panel view |
✔ |
✔ |
✔ |
|
Dual-monitor setup |
✔ |
✔ |
✔ |
|
Batch and Batch FX nodes |
|
|
|
|
Image |
✔ |
✔ |
|
|
Pybox |
✔ |
✔ |
|
|
3D blur |
✔ |
✔ |
|
|
Distort |
✔ |
✔ |
|
|
Exposure |
✔ |
✔ |
|
|
Gmask tracer |
✔ |
✔ |
|
|
Keyer 3D |
✔ |
✔ |
|
|
Lens distort |
✔ |
✔ |
|
|
Motion convert |
✔ |
✔ |
|
|
Substance noise |
✔ |
✔ |
|
|
Substance splatter |
✔ |
✔ |
|
|
Action tabs |
|
|
|
|
All nodes |
✔ |
✔ |
✔ |
|
Matchbox |
✔ |
✔ |
|
|
Lightbox |
✔ |
✔ |
|
|
Objects |
✔ |
✔ |
✔ |
|
Surface |
✔ |
✔ |
✔ |
|
Maps |
✔ |
✔ |
✔ |
|
Relighting |
✔ |
✔ |
✔ |
|
Action nodes |
|
|
|
|
Matchbox and Lightbox |
✔ |
✔ |
|
|
Motion vectors map |
✔ |
✔ |
|
|
Object ID map |
✔ |
✔ |
|
|
Selective |
✔ |
✔ |
|
|
Z-depth map |
✔ |
✔ |
|
|
3D shape |
✔ |
✔ |
|
|
Atomize |
✔ |
✔ |
|
|
Deform mesh |
✔ |
✔ |
|
|
Emissive map |
✔ |
✔ |
|
|
Camera - fog/depth of field |
✔ |
✔ |
|
|
GMask |
✔ |
✔ |
|
|
GMask ellipse |
✔ |
✔ |
|
|
GMask plane |
✔ |
✔ |
|
|
Gmask rectangle |
✔ |
✔ |
|
|
IBL |
✔ |
✔ |
|
|
Import – Gmask |
✔ |
✔ |
|
|
Import - SVG file |
✔ |
✔ |
|
|
Normal map |
✔ |
✔ |
|
|
Parallax map |
✔ |
✔ |
|
|
Particle Animator |
✔ |
✔ |
|
|
Particle Bouncer |
✔ |
✔ |
|
|
Particle Generator |
✔ |
✔ |
|
|
PBS Map |
✔ |
✔ |
|
|
Perspective Surface |
✔ |
✔ |
|
|
Planar Tracking |
✔ |
✔ |
|
|
Position Map |
✔ |
✔ |
|
|
Presets – Particles |
✔ |
✔ |
|
|
Projector |
✔ |
✔ |
|
|
Replica |
✔ |
✔ |
|
|
Shader |
✔ |
✔ |
|
|
Specular Map |
✔ |
✔ |
|
|
Substance Materialize |
✔ |
✔ |
|
|
Substance PBR |
✔ |
✔ |
|
|
Substance Texture |
✔ |
✔ |
|
|
UV map |
✔ |
✔ |
|
|
Action outputs |
|
|
|
|
3D motion |
✔ |
✔ |
|
|
Albedo |
✔ |
✔ |
|
|
Ambient occlusion |
✔ |
✔ |
✔ |
|
Background |
✔ |
✔ |
|
|
Comp |
✔ |
✔ |
✔ |
|
Emissive |
✔ |
✔ |
|
|
Gmask |
✔ |
✔ |
|
|
Lens flare |
✔ |
✔ |
|
|
Matte |
✔ |
✔ |
✔ |
|
Media matte |
✔ |
✔ |
✔ |
|
Motion vectors |
✔ |
✔ |
|
|
Normals |
✔ |
✔ |
|
|
Object ID |
✔ |
✔ |
|
|
Occluder |
✔ |
✔ |
|
|
Position |
✔ |
✔ |
|
|
Projector matte |
✔ |
✔ |
|
|
Reflection |
✔ |
✔ |
|
|
Roughness |
✔ |
✔ |
|
|
Shadows |
✔ |
✔ |
✔ |
|
Specular |
✔ |
✔ |
|
|
UV |
✔ |
✔ |
|
|
Z-Depth |
✔ |
✔ |
✔ |
|
Z-Depth HQ |
✔ |
✔ |
|
|
Matchbox shaders |
|
|
|
|
A2 beauty |
✔ |
✔ |
|
|
Action lens flare selective |
✔ |
✔ |
|
|
Blur 3D selective |
✔ |
✔ |
|
|
Chromatic aberration 3D selective |
✔ |
✔ |
|
|
Color correct 3D selective |
✔ |
✔ |
|
|
Convolve |
✔ |
✔ |
|
|
Dots 3D selective |
✔ |
✔ |
|
|
Fog 3D selective |
✔ |
✔ |
|
|
Exposure 3D selective |
✔ |
✔ |
|
|
Glow 3D selective |
✔ |
✔ |
|
|
Lens bokeh |
✔ |
✔ |
|
|
Lens dirt |
✔ |
✔ |
|
|
Lens optic |
✔ |
✔ |
|
|
Lens refraction |
✔ |
✔ |
|
|
Lens spatial |
✔ |
✔ |
|
|
Light wrap |
✔ |
✔ |
|
|
Light wrap selective |
✔ |
✔ |
|
|
Light wrap 3D selective |
✔ |
✔ |
|
|
Physical bokeh SFX |
✔ |
✔ |
|
|
Physical bokeh 3D selective |
✔ |
✔ |
|
|
Physical glare |
✔ |
✔ |
|
|
Rays 3D selective |
✔ |
✔ |
|
|
Ripple 3D selective |
✔ |
✔ |
|
|
Stingray ambient occlusion |
✔ |
✔ |
|
|
Stingray ambient occlusion SFX |
✔ |
✔ |
|
|
Stingray bloom |
✔ |
✔ |
|
|
Stingray bloom SFX |
✔ |
✔ |
|
|
Stingray depth of field |
✔ |
✔ |
|
|
Stingray depth of field SFX |
✔ |
✔ |
|
|
Stingray lens effects |
✔ |
✔ |
|
|
Stingray lens effects SFX |
✔ |
✔ |
|
|
Stingray motion blur |
✔ |
✔ |
|
|
Stingray motion blur SFX |
✔ |
✔ |
|
|
Stingray reflections |
✔ |
✔ |
|
|
Stingray reflections SFX |
✔ |
✔ |
|
|
Twirl 3D selective |
✔ |
✔ |
|
|
Washer |
✔ |
✔ |
|
|
Linux-only features |
|
|
|
|
DNxHD compressed intermediates |
✔ |
✔ |
✔ |
|
Background reactor |
✔ |
✔ |
✔ |
|
Unlimited hardware anti-aliasing |
✔ |
|
✔ |
|
Dolby Vision |
|
|
|
|
Dolby Vision |
✔ |
✔ |
✔ |
|
Explorer |
|
|
|
|
Timeline FX |
✔ |
✔ |
✔ |
|
References |
✔ |
✔ |
✔ |
|
Filtering |
✔ |
✔ |
✔ |
Trial Download
Flame Trial Software Download
Download and test Flame before you make your purchasing decision.













