Mudbox - Subscription - Government License
Overview
Why use Mudbox:
|
What you can do with Mudbox
Sculpt 3D characters and detailed environmentsBake normal, displacement, and ambient occlusion maps on your 3D assets. With advanced retopology tools, create clean and production-quality meshes from scanned, imported, or sculpted data. |
|
Add finishing touches with accurate texture painting toolsDirectly manipulate 3D models by painting directly onto them across multiple channels or by adding resolution to a mesh in places that need it. |
Features
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|
Digital sculpting toolCreate highly detailed 3D characters and environments using an intuitive set of digital tools based on real sculpting techniques. |
Paint directly on 3D modelsPaint directly on your 3D assets across multiple channels. |
Dynamic tessellationAdd resolution to a mesh only in areas that need it with an artist-friendly, camera-based workflow. |
Advanced retopology toolsCreate clean, production-quality meshes from scanned, imported, or sculpted data. |
Texture bakingBake normal, displacement, and ambient occlusion maps. |
Smooth, brush-based workflowsGet effective, brush-based workflows for polygons and textures. |
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From $30.00
Original: $100.00
-70%Mudbox - Subscription - Government License—
$100.00
$30.00
Description
Overview
Why use Mudbox:
|
What you can do with Mudbox
Sculpt 3D characters and detailed environmentsBake normal, displacement, and ambient occlusion maps on your 3D assets. With advanced retopology tools, create clean and production-quality meshes from scanned, imported, or sculpted data. |
|
Add finishing touches with accurate texture painting toolsDirectly manipulate 3D models by painting directly onto them across multiple channels or by adding resolution to a mesh in places that need it. |
Features
![]() |
![]() |
|
Digital sculpting toolCreate highly detailed 3D characters and environments using an intuitive set of digital tools based on real sculpting techniques. |
Paint directly on 3D modelsPaint directly on your 3D assets across multiple channels. |
Dynamic tessellationAdd resolution to a mesh only in areas that need it with an artist-friendly, camera-based workflow. |
Advanced retopology toolsCreate clean, production-quality meshes from scanned, imported, or sculpted data. |
Texture bakingBake normal, displacement, and ambient occlusion maps. |
Smooth, brush-based workflowsGet effective, brush-based workflows for polygons and textures. |













