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Basefount Animcraft

Basefount Animcraft


Animate Your Character


Animcraft
 transforms every motion into a permanent, shareable, and inheritable asset, giving studios a powerful collaborative animation library and editor that connects seamlessly to major DCC tools and game engines. With its universal content library, teams can manage, reuse, and integrate 3D resources directly into their daily workflow—streamlining reference, training, and production across multiple software platforms. Characters and motions move effortlessly between applications, enabling artists to focus on creativity rather than file wrangling.

At the core of Animcraft is an advanced retargeting system that accurately transfers bipedal and facial animations across different skeletons, rigs, figures, keyframes, and controllers. Combined with a rich suite of tools—including facial mocap, automatic rigging, DNA workflows, ribbon simulation, rig and format conversion, and non-linear editing—Animcraft becomes a central hub for producing, organizing, and scaling animation across any pipeline.


3 Steps to Animate It

STEP 1


Extract animation assets from any character in a variety of DCC software to Animcraft


STEP 2


Manage, preview, and edit your resources in the Animcraft 3D scene editor


STEP 3


Import animation to arbitrary characters in various DCC applications from Animcraft



Features

Animation Collection


Export animation from everywhere.
Fast collect and store your general animation resources from any biped characters, no matter what their rigs, skeletal structures, figures, software, with 3d preview. Currently supports Maya, 3DS Max, FBX, BVH, Mixamo, MMD.

Animation Utilization


Send animation to every rig.
One-click to transfer animation data from Animcraft to your bipedal character in various DCC software and engines, no matter what type of rigs, skeletal structures or figures. Supports arbitrary Maya rigs, 3ds Max Biped/CAT/Bones, Skeletal Mesh (FBX), UE4, Unity and Human IK. Blender, Cinema4D.



Retargeting


Comprehensive Motion Transfer Tools.
Animcraft has a full set of sophisticated retargeting tools, from standalone to plugins, it's able to map variety types of biped and quadruped characters, and transfer animation precisely among them, Template feature allows us to reuse the mapping data. It now supports Maya, 3ds Max, Unreal, Unity, Human IK, Blender, Cinema4D.

Visualization


3D Inspector, Manger & Renderer.
Inspect your characters and animations resources in PBR-enabled 3D viewport with 3D playback and timeline control. Besides, render GIF cover for your asset in real-time without open it in any other DCC applications.



Industrial standard


Support popular DCC software and follow industrial standards. Seamless integration to your current pipeline.

 


Character and Animation Editing


Scene editor and keyframe animation editor.
Inspect skeleton structure, bone attributes and scene elements in scene editor. With BridgeIK system, build rig from an mapped character automatically, edit animation of it with keyframe, timeline, story list and animation layers. FBX importer and exporter work with the animation result.


Various DCC Software Integration


Full bunch importer, exporter and retargeting tools.
There are full bunch of bridge plug-ins and retarget tools in 3ds Max, Maya, Blender, Cinema4D and Human IK. Easy to integrate animcraft into your favorite software pipeline, store and use your resources freely.




Flexible Rig Tools


Out of box rig convertors.
Any Skeletal Mesh Characters like FBX/BVH or Maya Rigged Characters can be converted to 3DS Max Biped Characters. Or it can generate Maya Advanced Skeleton or Human IK rig from Skeletal Mesh FBX or 3DS Max Bones characters. All conversion keeps skin weights and animation.

 

Game Engine Supports


Unity and Unreal Engine Integration.
With turnkey toolset, any animation in Animcraft library can be directly sent to the characters in game engine as the animation assets, regardless its skeletal structure. Also, characters in the library can be exported as FBX and send to the engine. It now supports Unreal Engine 4 and Unity 3D.


 

 

Efficent Animation


Animation merging and concatnating.
All mapped character and animation can be arbitrarily merged together, while animations can be concatnated like story list, you can use this to fast create animation and save or export result to DCC software and game engines.


Physical Simulation


PhysX based dynamic bone chain tools.
The new PhysX based dynamic simulation system enables users to calculate the physical movement of character accessories. Now its features include rigid body simulation, dynamic joints and collision objects.






Fully Handle FBX

Mocap Helper.
Any motion-captured skeletal animation (FBX/BVH) can be inspected in the 3D scene and retargeted with build-in mapping tools, then you can edit it with scene and animation editor and use it to any character in other DCC software and game engines.

Resource Management

Character and animation resource management

Intuitive character and animation assets management include preview, sharing, tag, and search features. Deploy assets into future projects in a fast and collaborative manner. And use assets to inspire or train new staff, build the value of your team in the long term.



 

 



MMD Support


Plenty of beautiful character and dancing animation.
The integration of MMD format allow users to drag and drop any PMD and PMX characters and animations into the 3D viewport and import them into the library.

Reference Library


Extend to videos, images and multimedia library.
Users can now import any videos and images (include GIF) into the new multimedia library, for quick referencing and sharing them within a team.




Real-time Pose Library


Support fingers and body poses.
The Animcraft brings a real-time and intuitive body and finger pose library. You can quickly back and forth input and output the pose data between character and library with retarget integration.

 


Productivity Tools


Variety of Format and batch toolkit.
It is crucial to extract assets accurately and efficiently from your massive data to the library. We dedicated provide plenty of batch tools for this importing and exporting job, from 3D format readers to background batch tools, task managers, plugins and scripts.

 



HW Suggestions


Recommended System Specification


NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.

In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.

You can find our selection of high performance hardware products at this LINK.

Below you can try our free experimental AI Service, which makes computer hardware recommendations for selected design software products. Our goal is to make it as good as a first line support human person, and it can work for you 24/7. Please give us your feedback to help make this service as good as it can be.

If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at [email protected] or phone at 1-415-848-9018.

Suggested Computer Configurations For:

If you do not get a satisfactory answer try to rephrase the question in a more specific/detailed way

This service is a prototype and therefore it may return incorrect or incomplete answers. Furthermore, Artificial Intelligence is intrinsically prone to occasional mistakes, misunderstandings, and incomplete answers at least as much as human intelligence is.
This experimental service is offered as is and free of charge as a demonstration of the capabilities of Artificial Intelligence as an automated tool for support. Although the information found on this system has been produced and processed from sources believed to be reliable, no warranty, express or implied, is made regarding accuracy, adequacy, completeness, legality, reliability, or usefulness of any information.


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From $77.70

Original: $259.00

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Basefount Animcraft

$259.00

$77.70
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Description


Animate Your Character


Animcraft
 transforms every motion into a permanent, shareable, and inheritable asset, giving studios a powerful collaborative animation library and editor that connects seamlessly to major DCC tools and game engines. With its universal content library, teams can manage, reuse, and integrate 3D resources directly into their daily workflow—streamlining reference, training, and production across multiple software platforms. Characters and motions move effortlessly between applications, enabling artists to focus on creativity rather than file wrangling.

At the core of Animcraft is an advanced retargeting system that accurately transfers bipedal and facial animations across different skeletons, rigs, figures, keyframes, and controllers. Combined with a rich suite of tools—including facial mocap, automatic rigging, DNA workflows, ribbon simulation, rig and format conversion, and non-linear editing—Animcraft becomes a central hub for producing, organizing, and scaling animation across any pipeline.


3 Steps to Animate It

STEP 1


Extract animation assets from any character in a variety of DCC software to Animcraft


STEP 2


Manage, preview, and edit your resources in the Animcraft 3D scene editor


STEP 3


Import animation to arbitrary characters in various DCC applications from Animcraft



Features

Animation Collection


Export animation from everywhere.
Fast collect and store your general animation resources from any biped characters, no matter what their rigs, skeletal structures, figures, software, with 3d preview. Currently supports Maya, 3DS Max, FBX, BVH, Mixamo, MMD.

Animation Utilization


Send animation to every rig.
One-click to transfer animation data from Animcraft to your bipedal character in various DCC software and engines, no matter what type of rigs, skeletal structures or figures. Supports arbitrary Maya rigs, 3ds Max Biped/CAT/Bones, Skeletal Mesh (FBX), UE4, Unity and Human IK. Blender, Cinema4D.



Retargeting


Comprehensive Motion Transfer Tools.
Animcraft has a full set of sophisticated retargeting tools, from standalone to plugins, it's able to map variety types of biped and quadruped characters, and transfer animation precisely among them, Template feature allows us to reuse the mapping data. It now supports Maya, 3ds Max, Unreal, Unity, Human IK, Blender, Cinema4D.

Visualization


3D Inspector, Manger & Renderer.
Inspect your characters and animations resources in PBR-enabled 3D viewport with 3D playback and timeline control. Besides, render GIF cover for your asset in real-time without open it in any other DCC applications.



Industrial standard


Support popular DCC software and follow industrial standards. Seamless integration to your current pipeline.

 


Character and Animation Editing


Scene editor and keyframe animation editor.
Inspect skeleton structure, bone attributes and scene elements in scene editor. With BridgeIK system, build rig from an mapped character automatically, edit animation of it with keyframe, timeline, story list and animation layers. FBX importer and exporter work with the animation result.


Various DCC Software Integration


Full bunch importer, exporter and retargeting tools.
There are full bunch of bridge plug-ins and retarget tools in 3ds Max, Maya, Blender, Cinema4D and Human IK. Easy to integrate animcraft into your favorite software pipeline, store and use your resources freely.




Flexible Rig Tools


Out of box rig convertors.
Any Skeletal Mesh Characters like FBX/BVH or Maya Rigged Characters can be converted to 3DS Max Biped Characters. Or it can generate Maya Advanced Skeleton or Human IK rig from Skeletal Mesh FBX or 3DS Max Bones characters. All conversion keeps skin weights and animation.

 

Game Engine Supports


Unity and Unreal Engine Integration.
With turnkey toolset, any animation in Animcraft library can be directly sent to the characters in game engine as the animation assets, regardless its skeletal structure. Also, characters in the library can be exported as FBX and send to the engine. It now supports Unreal Engine 4 and Unity 3D.


 

 

Efficent Animation


Animation merging and concatnating.
All mapped character and animation can be arbitrarily merged together, while animations can be concatnated like story list, you can use this to fast create animation and save or export result to DCC software and game engines.


Physical Simulation


PhysX based dynamic bone chain tools.
The new PhysX based dynamic simulation system enables users to calculate the physical movement of character accessories. Now its features include rigid body simulation, dynamic joints and collision objects.






Fully Handle FBX

Mocap Helper.
Any motion-captured skeletal animation (FBX/BVH) can be inspected in the 3D scene and retargeted with build-in mapping tools, then you can edit it with scene and animation editor and use it to any character in other DCC software and game engines.

Resource Management

Character and animation resource management

Intuitive character and animation assets management include preview, sharing, tag, and search features. Deploy assets into future projects in a fast and collaborative manner. And use assets to inspire or train new staff, build the value of your team in the long term.



 

 



MMD Support


Plenty of beautiful character and dancing animation.
The integration of MMD format allow users to drag and drop any PMD and PMX characters and animations into the 3D viewport and import them into the library.

Reference Library


Extend to videos, images and multimedia library.
Users can now import any videos and images (include GIF) into the new multimedia library, for quick referencing and sharing them within a team.




Real-time Pose Library


Support fingers and body poses.
The Animcraft brings a real-time and intuitive body and finger pose library. You can quickly back and forth input and output the pose data between character and library with retarget integration.

 


Productivity Tools


Variety of Format and batch toolkit.
It is crucial to extract assets accurately and efficiently from your massive data to the library. We dedicated provide plenty of batch tools for this importing and exporting job, from 3D format readers to background batch tools, task managers, plugins and scripts.

 



HW Suggestions


Recommended System Specification


NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.

In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.

You can find our selection of high performance hardware products at this LINK.

Below you can try our free experimental AI Service, which makes computer hardware recommendations for selected design software products. Our goal is to make it as good as a first line support human person, and it can work for you 24/7. Please give us your feedback to help make this service as good as it can be.

If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at [email protected] or phone at 1-415-848-9018.

Suggested Computer Configurations For:

If you do not get a satisfactory answer try to rephrase the question in a more specific/detailed way

This service is a prototype and therefore it may return incorrect or incomplete answers. Furthermore, Artificial Intelligence is intrinsically prone to occasional mistakes, misunderstandings, and incomplete answers at least as much as human intelligence is.
This experimental service is offered as is and free of charge as a demonstration of the capabilities of Artificial Intelligence as an automated tool for support. Although the information found on this system has been produced and processed from sources believed to be reliable, no warranty, express or implied, is made regarding accuracy, adequacy, completeness, legality, reliability, or usefulness of any information.


Basefount Animcraft | NOVEDGE