✨ New Arrivals Just Dropped!Explore
HomeStore

Basefount Miarmy

Basefount Miarmy

 

Overview


Miarmy
is a powerful, logic-based crowd simulation plugin for Autodesk Maya, designed to create intelligent, behavior-driven characters, creatures, and large-scale physical simulations. Ideal for battle scenes, stadium crowds, and complex human or animal populations, it delivers a flexible, cost-effective solution for animation, film, and game production. Used worldwide by top studios and recognized as part of a 70th Technology & Engineering Emmy Award–winning pipeline, Miarmy brings high-end crowd AI and seamless rendering tools directly into Maya.

  • Build human fuzzy logic network without any programming or node connecting
  • Support standard production pipeline, reference, HumanIK and Motion Builder
  • Integrated with PhysX: ragdoll, RBD emitters, force field, cloth, wind, fluid Create
  • Stunning crowd VFX using Maya particles, field, fluid and transform
  • Support all renderers

 

Features


Powerful tool to bring your simulation to life


Easy and smooth rig pipeline

  • Support any bone structure or 3rd party rigging system (HIK, Rocketbox Lib, Advanced Rigging, TSM-Game, all of them)
  • No any extra setup for bone
  • All skin method available 
  • Bone scale animation pipeline support

Flexible placement

  • Arbitrary placement method
  • Inverse placement infrastructure 
  • Hierarchical placement and solver space
  • Script able placement

Full functional animation engine

  • Flexible transition
  • Action group
  • Advanced blend system
  • Stable ik and rotation lock

Human logic engine

  • No any program or connections needed
  • Tree structure Auto priority arrangement 
  • More than 200 channels
  • Expression support direct control




Diversity perception contents

  • Feel each other by sound, vision, collide or even tell\hear
  • Tons of perception contents, road, spot, geo, uv, etc
  • Repel system limit agent movement

    Useful behavior control

    • Advanced Aim system
    • Smooth uv pin 
    • Traffic system
    • Action sync system

    Maya VFX tools integration

    • Feel maya particle, field, fluid,etc
    • Support muscle, ncloth,  
    • Maya script fully control
    • Maya transform based solver spade

    Physx engine

    • Industrial fastest rigid body simulation speed
    • Realistic and fastest cloth simulation
    • Plenty of physical features
    • Scale support in physical simulation 

    Rendering

    • Variety cache method and support layer cache
    • Mesh Drive Maya procedural for all render eras
    • DSO for VRay Arnold and Renderman


     


    Select Title
    From $405.00

    Original: $1,350.00

    -70%
    Basefount Miarmy

    $1,350.00

    $405.00
    Product image 1

    Description

     

    Overview


    Miarmy
    is a powerful, logic-based crowd simulation plugin for Autodesk Maya, designed to create intelligent, behavior-driven characters, creatures, and large-scale physical simulations. Ideal for battle scenes, stadium crowds, and complex human or animal populations, it delivers a flexible, cost-effective solution for animation, film, and game production. Used worldwide by top studios and recognized as part of a 70th Technology & Engineering Emmy Award–winning pipeline, Miarmy brings high-end crowd AI and seamless rendering tools directly into Maya.

    • Build human fuzzy logic network without any programming or node connecting
    • Support standard production pipeline, reference, HumanIK and Motion Builder
    • Integrated with PhysX: ragdoll, RBD emitters, force field, cloth, wind, fluid Create
    • Stunning crowd VFX using Maya particles, field, fluid and transform
    • Support all renderers

     

    Features


    Powerful tool to bring your simulation to life


    Easy and smooth rig pipeline

    • Support any bone structure or 3rd party rigging system (HIK, Rocketbox Lib, Advanced Rigging, TSM-Game, all of them)
    • No any extra setup for bone
    • All skin method available 
    • Bone scale animation pipeline support

    Flexible placement

    • Arbitrary placement method
    • Inverse placement infrastructure 
    • Hierarchical placement and solver space
    • Script able placement

    Full functional animation engine

    • Flexible transition
    • Action group
    • Advanced blend system
    • Stable ik and rotation lock

    Human logic engine

    • No any program or connections needed
    • Tree structure Auto priority arrangement 
    • More than 200 channels
    • Expression support direct control




    Diversity perception contents

    • Feel each other by sound, vision, collide or even tell\hear
    • Tons of perception contents, road, spot, geo, uv, etc
    • Repel system limit agent movement

      Useful behavior control

      • Advanced Aim system
      • Smooth uv pin 
      • Traffic system
      • Action sync system

      Maya VFX tools integration

      • Feel maya particle, field, fluid,etc
      • Support muscle, ncloth,  
      • Maya script fully control
      • Maya transform based solver spade

      Physx engine

      • Industrial fastest rigid body simulation speed
      • Realistic and fastest cloth simulation
      • Plenty of physical features
      • Scale support in physical simulation 

      Rendering

      • Variety cache method and support layer cache
      • Mesh Drive Maya procedural for all render eras
      • DSO for VRay Arnold and Renderman