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finalFluid GPU Realtime Fire & Smoke 1.0 - Subscription

finalFluid GPU Realtime Fire & Smoke 1.0 - Subscription


Overview


Get one of the most advanced and fully integrated real-time fire & smoke GPU simulation systems for 3ds Max. Thanks to its deep integration, finalFluid leverages all of 3ds Max’ tools and workflow advantages. The times of excessive and complex import and export workflows are finally over! Everything happens right inside of 3ds Max, in real-time.
finalFluid is compatible with most 3ds Max tools including standard particle systems and renderers. In addition to the integrated toolset, advanced plug-in tools are supported, as well. In Specifically thinkingParticles, finalRender, tyFlow and V-Ray are only some of the advanced plug-ins that perfectly integrate with finalFluid.

Major features are:

  • NVIDIA-GPU Accelerated Sparse Grid Solver
  • Real-time Workflow right inside of 3ds Max
  • Movie Quality Fire & Smoke VFX in Real-time
  • Standard Particle Support
  • Advanced 3rd Party Particle System Support
  • Internal and External Renderer Support via OpenVDB
  • Direct Volume Rendering™ with finalRender

 
Highlights


finalFluid is a NVIDIA - GPU only based dynamic Eulerian fluid simulation system, used to create advanced smoke and fire effects, leveraging a Sparse Voxel Grid within an unbounded simulation domain. finalFluid is different, its solver allocates simulation blocks in a dynamic way, so it uses only memory in active/resident regions of interest. By this, finalFluid removes a long-standing restriction of GPU fluid solvers - regular grids waste enormous amounts of memory in regions where nothing happens at all!

Minimum Requirements are:

  • DX12 NVIDIA GPU and Windows 10 Nvidia GTX Graphics card with a minimum of 4GB (better additional 8GB Card)
  • 3ds Max 2024/2023/2022
  • Enough hard-disk (better SSD) space to write gigabytes of simulation data caches.


Features





Large Scale Explosion
This realtime simulation, shows a large scale explosion rendered with finalRender Free in Direct Rendering mode. Advanced fR-Pyro shader was used to create fire and smoke look.

Fire Simulation in Realtime at Scale!
Massive fires and lot of smoke, all possible in realtime with finalFluid. Fire & Smoke simulations can be either particle or texture map driven

Vector/Velocity Fields Support
This is a realtime test using Velocity Fields. Any OpenVDB Vector grid may be used to create external forces for any smoke and fire simulation




Standard 3ds Max Particle System Support
Standard 3ds Max particles and Udeflector in combination with finalFluid's colliders. Pressure builds up as the glass is filled and smoke is spilled over. Runs in realtime inside of 3ds Max!
Not Only about Smoke!
Fire & Smoke is all fine and good- but how about Ink in water? Yes, finalFluid simulates fluids and air and Ink is a fluid as well.
Clouds in the Sky
finalFluid is not necessarily meant to create clouds in the sky, but who is gonna stop you? No one! So go ahead and create amazing realtime fluid simulations


 

$295.00
finalFluid GPU Realtime Fire & Smoke 1.0 - Subscription
$295.00
Product image 1

Description


Overview


Get one of the most advanced and fully integrated real-time fire & smoke GPU simulation systems for 3ds Max. Thanks to its deep integration, finalFluid leverages all of 3ds Max’ tools and workflow advantages. The times of excessive and complex import and export workflows are finally over! Everything happens right inside of 3ds Max, in real-time.
finalFluid is compatible with most 3ds Max tools including standard particle systems and renderers. In addition to the integrated toolset, advanced plug-in tools are supported, as well. In Specifically thinkingParticles, finalRender, tyFlow and V-Ray are only some of the advanced plug-ins that perfectly integrate with finalFluid.

Major features are:

  • NVIDIA-GPU Accelerated Sparse Grid Solver
  • Real-time Workflow right inside of 3ds Max
  • Movie Quality Fire & Smoke VFX in Real-time
  • Standard Particle Support
  • Advanced 3rd Party Particle System Support
  • Internal and External Renderer Support via OpenVDB
  • Direct Volume Rendering™ with finalRender

 
Highlights


finalFluid is a NVIDIA - GPU only based dynamic Eulerian fluid simulation system, used to create advanced smoke and fire effects, leveraging a Sparse Voxel Grid within an unbounded simulation domain. finalFluid is different, its solver allocates simulation blocks in a dynamic way, so it uses only memory in active/resident regions of interest. By this, finalFluid removes a long-standing restriction of GPU fluid solvers - regular grids waste enormous amounts of memory in regions where nothing happens at all!

Minimum Requirements are:

  • DX12 NVIDIA GPU and Windows 10 Nvidia GTX Graphics card with a minimum of 4GB (better additional 8GB Card)
  • 3ds Max 2024/2023/2022
  • Enough hard-disk (better SSD) space to write gigabytes of simulation data caches.


Features





Large Scale Explosion
This realtime simulation, shows a large scale explosion rendered with finalRender Free in Direct Rendering mode. Advanced fR-Pyro shader was used to create fire and smoke look.

Fire Simulation in Realtime at Scale!
Massive fires and lot of smoke, all possible in realtime with finalFluid. Fire & Smoke simulations can be either particle or texture map driven

Vector/Velocity Fields Support
This is a realtime test using Velocity Fields. Any OpenVDB Vector grid may be used to create external forces for any smoke and fire simulation




Standard 3ds Max Particle System Support
Standard 3ds Max particles and Udeflector in combination with finalFluid's colliders. Pressure builds up as the glass is filled and smoke is spilled over. Runs in realtime inside of 3ds Max!
Not Only about Smoke!
Fire & Smoke is all fine and good- but how about Ink in water? Yes, finalFluid simulates fluids and air and Ink is a fluid as well.
Clouds in the Sky
finalFluid is not necessarily meant to create clouds in the sky, but who is gonna stop you? No one! So go ahead and create amazing realtime fluid simulations