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ScalpelMAX

ScalpelMAX


Overview


ScalpelMAX is a powerful object modifier for 3ds Max that delivers advanced slicing tools tailored for high-end visualization work. Designed for users handling complex CAD models with heavy polygon counts, it offers precise, efficient cutting operations without slowing down your workflow. Game developers and VFX artists will also appreciate its exceptional texture-aware slicing, which makes creating detailed cutaways fast and intuitive.

What sets ScalpelMAX apart is its ability to preserve mapping coordinates during every slice—ensuring that materials and textures remain perfectly intact. You can cut through any geometry, no matter how dense, without having to rebuild UVs or reapply materials. For anyone who needs reliable, non-destructive slicing in 3ds Max, ScalpelMAX is a must-have addition to the toolkit.


 

Endless Polygon Counts in Real Time


ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.


Main Features


  • 3ds Max 32 and 64bit compatible plug-in
  • Engineering quality Realtime Slicing of any 3D Object
  • Optimized Memory usage
  • Advanced Texture Cut Correction (TCC), keeps mapping coordinates
  • Auto-Slice feature (lets you create thousands of slices in one go)
  • Automatic Spline Generator (used for NURBS Surface Reconstruction)
  • Full Material ID Slice-Plane control (Top, Bottom, Remaining)
  • Automatic cut Object Face selection (remainder, cut-away)
  • Independent Slice-Plane UV-mapping control
  • Special "Best Guess" Cap Feature to create Solid Objects
  • Hierarchy Mesh Analyzer built in, detects holes in solid objects

 

$133.00
ScalpelMAX
$133.00
Product image 1

Description


Overview


ScalpelMAX is a powerful object modifier for 3ds Max that delivers advanced slicing tools tailored for high-end visualization work. Designed for users handling complex CAD models with heavy polygon counts, it offers precise, efficient cutting operations without slowing down your workflow. Game developers and VFX artists will also appreciate its exceptional texture-aware slicing, which makes creating detailed cutaways fast and intuitive.

What sets ScalpelMAX apart is its ability to preserve mapping coordinates during every slice—ensuring that materials and textures remain perfectly intact. You can cut through any geometry, no matter how dense, without having to rebuild UVs or reapply materials. For anyone who needs reliable, non-destructive slicing in 3ds Max, ScalpelMAX is a must-have addition to the toolkit.


 

Endless Polygon Counts in Real Time


ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.


Main Features


  • 3ds Max 32 and 64bit compatible plug-in
  • Engineering quality Realtime Slicing of any 3D Object
  • Optimized Memory usage
  • Advanced Texture Cut Correction (TCC), keeps mapping coordinates
  • Auto-Slice feature (lets you create thousands of slices in one go)
  • Automatic Spline Generator (used for NURBS Surface Reconstruction)
  • Full Material ID Slice-Plane control (Top, Bottom, Remaining)
  • Automatic cut Object Face selection (remainder, cut-away)
  • Independent Slice-Plane UV-mapping control
  • Special "Best Guess" Cap Feature to create Solid Objects
  • Hierarchy Mesh Analyzer built in, detects holes in solid objects